![]() We have curated this Fallout 76 Combat Guide in which we will detail each and every type of combat scenario that you might come across in Fallout 76. For surviving these combat scenarios, it is vital that you have an in-depth knowledge of everything that is related to combat. Combat is a vital mechanic in Fallout 76 and you will spend a lot of time fighting with enemies, critters, robots and mutants in Fallout 76. Once you hit max level, then respec to Sci 100 and max out 3 sets of gear.In this Fallout 76 Combat Guide, we will guide you on different aspects of combat in Fallout 76. ![]() You'll replace your gear far too often to make it worth it. I never tinker Companion gear and I never tinker more than 1000 per item (before max level). Don't tinker until you have Sci 40, but preferably minimize all tinkering. It is highly recommended to use Companions on your first playthrough. If You Use Companions: Inspiration 60 (companion skill bonuses double). Universal Skills (I get these with all characters asap): Locks 40 (locks requiring 1 are free, more bits in containers), Stealth 40 (pickpocket), Engineer 40 (repair in field & breaking down gives Basic Mods).Tip: The mantaswarm under Engineering is the best place to farm Near Sighted and Partially Blind. Flaws (can all be acquired by Groundbreaker): Acrophobia, Impedimentiphobia, Near Sighted, Partially Blind.Perks T3: Armour Master, Tit for Tat, Tactical Master, Super Pack Mule (this is the only carry improvement I use), Revenge, Concentrated Fire, Confidence (after using Prismatic Hammer, Wild Science).Perks T2: Snake Oil Salesman, Speed Demon, Reaper, Harvester, Scanner (After using Prismatic, Weird Science).Perks T1: Toughness, Slow the World, Quick and the Dead, Nietzche's Reward, Traveler.This approach allowed me to experience both types of weapons. It's good to put off the Prismatic Hammer because it's just too overpowered. I used them until I started to struggle, then I respec'ed to 2 handed weapons for the Prismatic Hammer. Weapons: What I did was start with 1 handed weapons.Yes, the solo perks are good, but missing out on companion dialogue isn't worth it for me. I keep them in defensive mode so that they don't steal my kills. Disclaimer: I prefer to travel with companions.All remaining points should go into Science to increase elemental damage. Then get either block or dodge to 100 (whichever you prefer, although I used Dodge myself). ![]() After that, max stealth and your chosen weapon type in whatever order you prefer. Stealth skill genuinely increases your damage (from stealth hits). Your weapon skills also only increase your chance of getting crits. Stealth helps out of combat as well as in combat, so it's well worth pushing that up. Skills: Start with the usual universal skills, then just get melee and defensive skills to 40 so that you can target weak spots. ![]() Low intelligence gives you the funny dialogue options and a bit more temperament because you're going to take some hits. It's possible to do pure melee without companion combat assistance, but stealth is key. The key to melee is stealth, especially at the beginning. They need to revise their art design though. Even if they kept most everything the same and made mostly QoL changes and just added another games worth of new content.Id be happy. The TTD is an awesome expansion on VATS from Fallout, and is really fun to play. I think they wanted to limit how much you could level off of combat instead of exploring the world and completing missions. Id be fine with the limited guns and everything if there was just more combat. Imma keep tinkering that bitch until I'm broke. I restarted and built a pistol build just so it would be my meta weapon for a while. I fucking LOVE the FORCE pistol with its Star Wars sounding blaster effect. I constantly feel like killing everyone in a settlement to get some combat. The combat feels great my only issue is how infrequent it is. Yet a lot of energy and quality is to be found just sitting in terminals and data pads and notebooks laying around the world. And like Fallout, you don't have to read any terminals to progress, the quest info always tells you what to do, you just have to exhaust all the options. Like how fun lol what a meta thought process to put into a game. The game is acknowledging the fact that via their own humor, the adverts sort of work against themselves in how blatantly capitalist it is. They're markedly sarcastic and find clever ways to make the product sound bad, and the game references this, the company flagged her for subversive thought multiple times. Theres a bit on a terminal about reviewing some employees and one of them designs the art placard adverts we see in the loading screens. I was itching bad for Fallout recently when I gave OW a chance, and I love how similar the comedy is.
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